Tier List

Divinum Weapon Tier List

Rank Fjør’s primaries by job, then swap on a confirmed hit.

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Weapon Tier List

Weapon tiers in Divinum are stance tiers. The game is built on two primaries plus whatever extra arm the launch trailer taught you to chase. This page grades those jobs. Practical swap drills live on the weapons guide. Strings live on combat combos.

S — Clean launch stance

The primary whose uppercut you trust. If a weapon lifts consistently and lets you dash chase, it is S regardless of how plain the sprite is. Stylish combat starts on the ground-to-air hinge.

S in every open room.

A in low caves if you remember the grounded alternate uppercut.

S — Air melt stance

The primary that earns its keep after the body is already flying. Fast air hits, extra coverage, or a recapture tool. It is S only if you actually swap to it. A parked air weapon is D with potential.

A — Projectile coverage

The arm that swats or occupies space. Catacomb beams and Soulfire-style elites push this into S for those rooms and back to B on the lake stairs.

B — Wide horde broom

Ground coverage for ritual waves. B because hordes are not the whole game, A inside those rooms, C if it cannot launch at all.

C — Trailer novelty on day one

New steel from marketing is C until you have used the first three hits in a real fight. It can jump to S in a night. It should not start there on vibes. Sigil Games flagged a new weapon in the July 2026 trailer; that is a homework assignment, not a crown.

D — The one you never swap off

Any primary becomes D if it is a personality, not a tool. Divinum’s HUD is begging you to change arms. Ignoring it is a self-inflicted C-clear.

Room-based override table

  • Surface and ruins: Launch stance S, air stance S, broom B.
  • Crystal caves: Shorter swings up a letter, cinematic arms down a letter.
  • Catacombs: Projectile coverage S.
  • Tier-three rituals: Whatever killed you last time goes down a letter until shards or Runes change the math. See rune builds.

Patches will move this

Balance is on the roadmap. Weapon startup frames are a classic first-month knob. Re-run the ten-string drill from the weapons guide after every patch before you argue on Steam.

If this list disagrees with your favourite screenshot, good. Wear the S-tier job in the next room and take the screenshot again. For input binds that make S-tier possible, use controls.

Think of the two primaries as a sentence. The launch stance is the subject. The air-melt stance is the verb. A projectile arm is a comma you only need in catacombs. If you write a whole island with one word, the trial that wanted a different rhythm will fail you, and you will blame the letter on this page. Swap on a confirmed hit for twenty strings, then come back. Most C-tier feelings are actually unused-HUD feelings.

Keep a short note per save: which arm opens, which arm spends, which arm you still have not touched since the getting started hour. That note is a better tier list than a screenshot of a trailer weapon on a shop mannequin. When Sigil Games retunes startup frames, update the note, not your identity.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Which Divinum weapon is best?

The one that launches, plus the one you swap to in the air. Read this list with the weapons guide.

Should I use the new trailer weapon immediately?

Test its first three hits, then rank it. Novelty is C until it earns a job.

Why is my favourite weapon C-tier?

It probably cannot launch or you never swap. Fix the string in combat combos before you retire it.